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- > > Each screen update - which needs to be synced to the slowest machines
- > > refresh rate.
- >
- > How about using a game-server that acts as a heartbeat clock for the network?
-
- I'm almost certain that the original DOOM updates the world at a fixed
- rate (35Hz I believe), no matter what the screen update frequency is.
- That rate is of course also the maximum fps for DOOM.
-
- Doing it that way is more or less necessary IMO, since you otherwise
- have to do several steps of movement with each update, which might not
- even be possible with multiple players. A player should be able to do
- several things, such as shoot in multiple directions, during one screen
- update interval if that is only 10Hz or so.
- For the monster movements it's even more essential.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
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